The turn-based combat is deep, though it’s not always clear what certain buffs and debuffs actually do while playing. During recruitment missions, you’ll have four, which can lead to some seriously fun combos. You’ll move around each level in real time with up to three heroes at a time. Ingrid can rush through them like a bull, while multiple others can cheap shot from behind or throw a landmine. Each hero has a move they can perform out of combat to instantly incapacitate a single normal enemy. The game runs in both real and turn-based scenarios, allowing you to switch between them on the fly when out of combat. Things start slow with a ramp-up in team size that lets you settle into the game’s mechanics. The Lamplighters League is a group of global adventurers set in a fictional 1930s working hard to stop the Banished Court, an ancient cult, from reaching “The Tower at the End of the World” and ending life as we know it. Over the course of a meaty campaign, you will recruit a surprisingly large number of members to fight off a three-headed Armageddon-ridden beast (a proverbial one). For those of you in the patch-filled future, there is hope, as when it works The Lamplighters League is damned fun. All the incredible music, great strategic gameplay, and meta-game depth in the world can’t overcome such crushing flaws. Poor performance, non-stop crashes, and lost progress will drive you insane. The Lamplighters League is looking for you! Shall you heed the call and give this one a look in Xbox Game Pass? Not if you value your sanity. Utilizing a mix of real-time and turn-based strategy you’ll traverse the globe trying to stop Armageddon. A group of adventurers fight to stop three evil Scions from taking over the world.
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